﻿using System;
using System.Linq;
using SharpScript;
using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace ScharpScriptTests
{
    
    
    /// <summary>
    ///This is a test class for ScriptHostTest and is intended
    ///to contain all ScriptHostTest Unit Tests
    ///</summary>
    [TestClass]
    public class ScriptHostTest
    {
        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext { get; set; }

        #region Additional test attributes
        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //
        #endregion



        /// <summary>
        ///A test for Compile
        ///</summary>
        [TestMethod()]
        public void CompileTest()
        {
            var target = new ScriptHost(new HostConfiguration {AdditionalAssemblies = new[] {@"C:\Projects\Wiidoo\Lib\Debug\Lucene.Net.dll"}.ToList()}, null);
            string userScript = "Trace.Write(typeof(Lucene.Net.Index.Term).AssemblyQualifiedName);";
            var actual = target.Compile(userScript);
            Assert.IsTrue(actual.NativeCompilerReturnValue > -1);
        }
    }
}
